Unity 5 to Now (New Features)

So…It’s been awhile since I upgraded Unity.

Have been stuck on Unity 5 for a long time supporting older projects and it has taken me awhile to catch up with all the new amazing features that the current versions now ships with.

For anyone interested, I created a fairly comprehensive list of the key features with relevant links for each:

Timeline (Link)
Cinemachine (Link)
Package Manager (Link)
Unity collaborate (Link)
Ambisonic Audio (Link)
Tilemap (Link)
Sprite Atlas (Link)
Sprite Mask (Link)
GameObjectRecorder (Link)
Asset Bundle Browser (Link)
Unity HUB (Link)
XR Support (Link)
Panaromic Video (Link)
Presets (Link)
Progressive Lightmapper (Link)
LWRP (Link)
HWRP (Link)
ECS (Link)
Jobs (Link)
Shader Graph (Link)
Post Processing Stack (Link)
2D Animation (Link)
2D Sprite Shape (Link)
ProBuilder (Link)
PolyBrush (Link)
Nested Prefabs (Link)
TextMeshPro (Link)
Memory Profiler (Link)
VFX Graph (Link)
2D Isometric Tilemaps (Link)
2D Lights (Link)

Hope that saves you time digging around 🙂